
The game allows you to auto-battle at any time, which is good, but also defeats the purpose of this innovative system at least for the single-player experience. The detriment to this system is that it’s really slow as you`re trying to find the best match, with some battles taking 20-30 minutes. What makes this system random and fun is when something is matched it disappears and the blocks fall down, allowing for a chain reaction that can lead to massive combos. Manage to match four or more and you get an extra turn. The matching colours charge up your troops of the same colour for example, red blocks will charge up red troops, purple for purple, and so on. When in battle players take turns moving a block on the board until it matches three in a row vertically or horizontally. It’s good for the casual strategy fan but hardcore fans must quickly enjoy the simplicity or else it`ll be boring.Ĭombat is very innovative as it tries to incorporate a match-3 puzzle system for generating attacks. Even a Dynasty Warriors: Empires game has more strategic resource management than this. Items will give your generals special abilities, and there are various unit types of differing powers, but this is not a Romance of the Three Kingdoms game that allows for uber-management.

However, this is about all there is to the game`s micro-management. In order to build the first level of a city requires a `general` character to be located on specifically marked territories. Building bigger cities allows a higher revenue stream as well as unlocking other buildings and units, while every other building available simply unlocks units. Like most turn-based strategy games, resources are produced every turn from the territories controlled and captured. From conquering all the territories to just burning down every opposing capital, there are enough differing objectives to keep people coming back for more.
#TINY TOKEN EMPIRES HEALING FREE#
Free play allows you to choose any empire and a scenario that keeps the game fresh. However, gamers who want a detailed narrative that will keep them on the edge of the seats need to look elsewhere. There is a tongue-in-cheek story to keep the game light so those looking to just relax and laugh will enjoy it.

Starting out as the Romans as a tutorial, players are required to beat every mission to unlock the next empire to use.

Campaign tasks you with performing certain objectives over a pre-determined scenario to progress from level to level. Tiny Token Empires is separated into two modes: campaign and free play. Using a puzzle system to determine attacks, and a tongue-in-cheek script to keep things light, BiP media tries to reinvent a genre that did not get a lot of love this console generation. The ancient European world is at defcon 1 as the Romans, Greeks, Persians and others fight for supremacy in this unique take on the strategy genre.
