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Customize angry bots
Customize angry bots






  1. #Customize angry bots update#
  2. #Customize angry bots full#

Some people do this for malicious reasons, to act as a ‘trap’ lobby that players will be automatically placed into when they press the ‘Play’ button, until the lobby eventually fills up to 24 players in which the lobby will attempt to launch but fail because the custom game cannot support that amount of players. For example creating a 24 player lobby for a custom game that is maximum 10 players. It's possible to create malicious lobbies with improper settings Problem: Users are able to create lobbies with impossible settings for the given custom game.

#Customize angry bots update#

When players attempt to join or create a lobby, the game should check their local version, update it if necessary, and only after that allow said joining/creation. Close all open lobbies immediately when a custom game is updated, and only allow new lobbies to be created by players with the newest version.

customize angry bots

Suggested solution: Let players know immediately that their downloaded version is different from the most up-to-date one. Players frantically uninstall and reinstall the game tens of times, confused and angry at their inability to play and undeserved bans. Lobbies with the old version will stay open for hours, without being able to start, trapping players inside them and sometimes triggering the dreaded hour-long ban (malicious bots also abuse this by sometimes leaving those outdated lobbies open for months). Problem: When a custom game is updated, it becomes impossible to play for about half an hour (or more), as some players will see (and be able to download) the new version, while others won't. The Arcade ban should also not affect regular Dota: failing to load a custom game should NOT ban you from matchmaking or from playing with bots, for example.

#Customize angry bots full#

Suggested solution: Do not punish players for not clicking the accept button if:ī) The lobby does not have full players, orĬ) The entire lobby is filled by a single party.Īlso, scale the punishment: start with a 5 minute penalty, then increase it to 10 minutes, 30, 60, etc. It is also exploitable if the lobby’s host is a griefer, since they can start the lobby early (before the proper amount of players for the game is reached), giving players the choice of either taking an 1 hour penalty for something out of their control, or wasting the sometimes several minutes they spent finding their current lobby so far. To compound this issue, the penalty is applied even on 1-player lobbies.

customize angry bots customize angry bots

This is too severe a penalty for real players, and causes constant issues due to simple human error. Problem: A 1 hour ban is given when a player fails to click accept on any custom game lobby.








Customize angry bots